Entry 3- Walking Man
Today we continued on with the lesson from last time, but this time focusing on the idea of walking and importing images to animation-ish. The idea of importing images will allow us to draw from another drawing device, and insert it to animation-ish so that we're not limited in the idea of creativity. Importing can be done by pressing the import button on the top right corner.
Mr Powell also showed us some works from the girls from last year, Natasha and Sophie. Natasha's Animation has a similar topic to me, suicide, which I am worried in terms of idea, but on the other hand, I could probably get inspired from her animation as well. Her animation was created in photoshop and then imported into animation-ish to create an animation. I did the same thing in Year 8 with my How to video, where I imported photos of my drawings to Animation-ish. This, however, may make the animation-ish seem "better" but it causes a lot of technical difficulties. Her animation was filled with small details such as moving hair, shadow from walking to the fuzzy train window. It's amazing how she did all that in photoshop. Sophie's animation was about wolves, where she cleverly used the duplicating tool to make 4 wolves. Her "camera" positioning technique was also clever as she sometimes placed them so that the legs were not shown, making it easier for her as she did not have to draw the moving legs.
Today, we had to import a picture of a walking man cycle reference guide from blackboard to Animation-ish in order for us to create a walking man. The image was imported on the background so that the drawing that we're drawing did not interfere with the guide. Before starting the drawing, we were asked to place a line above the reference guide's "body" so that we'd know where to move the reference guide for the next scene. After that, we put the trace on, drew the man, dragged the guide to the next scene, traced him on another frame and repeated. For my walking person, I decided to draw Sugawara from Haikyuu so that it wasn't just a walking white mannequin. I also gave him a grassy scenery from the Animation-ish samples section. I duplicated the 8 frames until it was 40 frames for 4 secs worth of animation. Following that, I added a keyframe at the start and at the end of the animation, added the moving tool at the start of the animation, dragged him behind the frame and then went to the finishing frame to drag him off the frame. By looping this, it will create an endless cycle in which he walks in and off the frame for 4 secs.
After finishing the animation, I realised that I could have just made it so that the reference photo was smaller, and if I had added a recoil after the connect, and a high-point before the connect at start, I wouldn't have had to add in a keyframe. This, however, would have not helped me increase my animation-isn skills, and the walking figure would have been too small.
That's all that I've done for today.
Mr Powell also showed us some works from the girls from last year, Natasha and Sophie. Natasha's Animation has a similar topic to me, suicide, which I am worried in terms of idea, but on the other hand, I could probably get inspired from her animation as well. Her animation was created in photoshop and then imported into animation-ish to create an animation. I did the same thing in Year 8 with my How to video, where I imported photos of my drawings to Animation-ish. This, however, may make the animation-ish seem "better" but it causes a lot of technical difficulties. Her animation was filled with small details such as moving hair, shadow from walking to the fuzzy train window. It's amazing how she did all that in photoshop. Sophie's animation was about wolves, where she cleverly used the duplicating tool to make 4 wolves. Her "camera" positioning technique was also clever as she sometimes placed them so that the legs were not shown, making it easier for her as she did not have to draw the moving legs.
Today, we had to import a picture of a walking man cycle reference guide from blackboard to Animation-ish in order for us to create a walking man. The image was imported on the background so that the drawing that we're drawing did not interfere with the guide. Before starting the drawing, we were asked to place a line above the reference guide's "body" so that we'd know where to move the reference guide for the next scene. After that, we put the trace on, drew the man, dragged the guide to the next scene, traced him on another frame and repeated. For my walking person, I decided to draw Sugawara from Haikyuu so that it wasn't just a walking white mannequin. I also gave him a grassy scenery from the Animation-ish samples section. I duplicated the 8 frames until it was 40 frames for 4 secs worth of animation. Following that, I added a keyframe at the start and at the end of the animation, added the moving tool at the start of the animation, dragged him behind the frame and then went to the finishing frame to drag him off the frame. By looping this, it will create an endless cycle in which he walks in and off the frame for 4 secs.
After finishing the animation, I realised that I could have just made it so that the reference photo was smaller, and if I had added a recoil after the connect, and a high-point before the connect at start, I wouldn't have had to add in a keyframe. This, however, would have not helped me increase my animation-isn skills, and the walking figure would have been too small.
That's all that I've done for today.
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